GSoC: Michael Madsen

Game script (bytecode) decompiler


After a brief discussion with my mentors, I'm going to use a different approach than I'd originally envisioned for the code generation part of the decompiler.

Basically, I'm going to try and emulate the principle used by descumm for generating the SCUMM code. This approach should be simpler than what I had originally envisioned, but still sufficiently generic to work without too many changes for KYRA.

Since this approach is vastly different from the original plan, I'm also re-evaluating my milestone plan. The original plan puts the expected date for SCUMM code generation at July 24, but I think I'll be able to get this done a few days earlier than that - I'm guessing it'll be around July 21 instead, so I'm setting that as the new date for that milestone for now, although it is still a pretty rough estimate. In a day or two, I will hopefully have a much better feel about how long this will really take, and then I will look at changing the other milestones as well - and possibly re-evaluating this one as well.

Posted in Decompiler, GSoC, SCUMM at 2010-07-13 21:22:13, 0 comments


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