Game script (bytecode) decompiler
That concludes the first week of the project.
I finished the first milestone a few days ahead of schedule, and got started on the next one, the SCUMMv6 disassembler. Since the opcode documentation on the ScummVM wiki isn't really complete, that requires me to jump back and forth between files and make sure I properly understand the code, so it doesn't go as quickly as it probably could - however, I should still have plenty of time to finish the disassembler by the milestone deadline, June 8.
Once the disassembler's done, I'll write some documentation on creating a disassembler, while I'm still focused on that part of the decompiler.
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